In addition, unlike other Frizz spells, Frizz has low vertical knockback, making it possible to start juggles or even true combos. His neutral special, Frizz, is a fireball that travels fast, far and deals decent damage, allowing Hero to disrupt enemy approaches. Although his special moves completely rely on the MP Gauge, they possess tremendous utility. MP is restored whenever he hits opponents with attacks, and also restores gradually over time. Hero possesses a unique fighter ability called the MP Gauge, which has a maximum of 100 Magic Points (MP) and will deplete whenever he uses a special move. The wearable shield also affects the first hit of Hero's forward tilt by granting invincibility to his left arm, head and left leg because of this shield's position, similarly to Palutena's dash attack and back aerial. Hero's shield can block projectiles while he is standing idle, walking, or crouching. Similar to the three Links, Hero actually sports two shields: the standard shield action that every fighter has, and another equipped on his left arm most of the time. Hero has respectable overall mobility: he has a slow walking speed, slightly below-average air speed and poor air acceleration, but his dashing speed, initial dash, traction, falling speed, and fast falling speed are all either average or above-average. As a result, he has long range and his overall damage output is fittingly above-average, but he is prone to being hit easily and is very susceptible to combos.
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